identity
● Wood Fired Games · Baltimore, MD
Twenty-five years shipping games.
Two years making AI coding agents
trustworthy enough to ship.
Stuart Jeff has spent 25 years shipping games people love — Rise of Nations, Kingdoms of Amalur: Reckoning, the competitive RTS Dropzone, the CODiE-winning Awakening World — as a core engineer, a design director, and a studio-leading executive, across PC, console, mobile, web, VR, and cloud. For the past two years he has rebuilt that craft around AI coding agents, in the open: wood-fired-tasks is on GitHub, the practice is documented post by post, and the discipline that makes it hold up — engineering the tests, audits, and telemetry that verify what the agents produce — is what he brings to studios making the same transition without losing the right to trust what ships.
AI can write the code.
It can’t ship the game.
evidence
● three doorways into the work
where to start
Bring me in early.
The studios that get the most from me pull me in before the AI mess compounds, not after.
How the AI actually gets used here, what the numbers say, and how the output gets verified before it ships.
/practice → The servicesFour ways in, from a one-week audit to a full build. Pick the rung that fits where your studio is on the curve — pricing’s on the page.
/services → The writingI document the practice as I build it — what works, what breaks, and what I’d tell your team to do differently.
/writing →